Difference between revisions of "Rgbatrans (call target)"
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(Created page with "{{Call|id=0x03b2|return=void|name=rgbatrans|args=float r, float g, float b, float a, int time|act=true}}Transitions a model bound to a script to RGBA values over <code>time</c...") |
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{{Call|id=0x03b2|return=void|name=rgbatrans|args=float r, float g, float b, float a, int time|act=true}}Transitions a model bound to a script to RGBA values over <code>time</code>. '''One unit of time equals 100ms'''. | {{Call|id=0x03b2|return=void|name=rgbatrans|args=float r, float g, float b, float a, int time|act=true}}Transitions a model bound to a script to RGBA values over <code>time</code>. '''One unit of time equals 100ms'''. | ||
− | Typical r, g, b and a values are within 0.0-1.0. If color values are above 1.0, they become oversaturated. | + | Typical <code>r</code>, <code>g</code>, <code>b</code> and a values are within <code>0.0-1.0</code>. If color values are above <code>1.0</code>, they become oversaturated. Used mostly to gradually hide models or give them ghostly apparition. |
Latest revision as of 20:44, 11 September 2019
Signature:
void rgbatrans(float r, float g, float b, float a, int time); // id: 0x03b2
//or in a context of another script
void scriptName.rgbatrans(float r, float g, float b, float a, int time); // id: 0x03b2
Transitions a model bound to a script to RGBA values over time
. One unit of time equals 100ms.
Typical r
, g
, b
and a values are within 0.0-1.0
. If color values are above 1.0
, they become oversaturated. Used mostly to gradually hide models or give them ghostly apparition.