Difference between revisions of "NOP (instruction)"

From Final Fantasy XII Wiki
Jump to navigation Jump to search
 
Line 1: Line 1:
{{Instruction|op_name=NOP|op_size=0|op_args=0|op_code=0x00|op_desc=No operation}}
+
{{Instruction|op_name=NOP|op_size=0|op_args=0|op_code=0x00|op_desc=No operation|op_ret=false}}
 
Virtual Machine defines this instruction's size as zero, which means it cannot be used in code, because it will cause an infinite loop (no operation will be performed and instruction pointer will be advanced by zero bytes).
 
Virtual Machine defines this instruction's size as zero, which means it cannot be used in code, because it will cause an infinite loop (no operation will be performed and instruction pointer will be advanced by zero bytes).
  
 
Most likely used by original compiler during intermediate stages.
 
Most likely used by original compiler during intermediate stages.

Latest revision as of 20:15, 16 July 2019

NOP size: 0
args: 0
0x00
No operation

Virtual Machine defines this instruction's size as zero, which means it cannot be used in code, because it will cause an infinite loop (no operation will be performed and instruction pointer will be advanced by zero bytes).

Most likely used by original compiler during intermediate stages.